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世界模型World Model机器人渲染

Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.

Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul JooJuly 24, 20264 min read
中文

1. Overview

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: first realized into robot motion by the body and controller, then the scene responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process, while conditioning on logged future states leaks interaction outcomes it should predict.

This paper proposes Robot-Factored World Models, moving two robot-specific factors outside the world model: (1) action realization—each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, avoiding both action-realization learning and future-state leakage; (2) robot rendering—the nominal trajectory is rendered through the robot URDF, factoring geometry/kinematics/appearance out of the model. Paired with camera-aware static RGB/depth context, this forms a consistent visual world-model interface across viewpoints and embodiments. The model sees the action only as visible robot geometry and learns how objects respond.

💡 Key Insight: Factor out two robot-specific processes—"action→motion" and "robot appearance"—from the world model. Actions are first realized into nominal trajectories then rendered as visible geometry, letting the world model focus on scene response with a cross-embodiment consistent interface.
Visual world-model interface

2. Method

2.1 Robot-Factored Visual World-Model Interface

Action-to-state realization gaps

The realization operator $\mathcal{R}$ maps actions to nominal trajectories: $$\tau_{\mathrm{nom}} = \mathcal{R}(\mathbf{a})$$ The rendering operator $\mathcal{V}$ renders the nominal trajectory along the target camera trajectory: $$\mathbf{V}_{\mathrm{robot}} = \mathcal{V}(\tau_{\mathrm{nom}}, \pi_{\mathrm{cam}})$$ The initial scene state is rendered through a static context stream: $$\mathbf{V}_{\mathrm{ctx}} = (I_{\mathrm{rgb}}, I_{\mathrm{depth}})$$ The world model learns: $$\hat{\mathbf{V}}_{\mathrm{future}} = f_\theta(\mathbf{V}_{\mathrm{ctx}}, \mathbf{V}_{\mathrm{robot}}, \mathbf{p})$$ where $\mathbf{p}$ is a text prompt (scene context only). Realization and rendering operators are fixed preprocessing, leaving the model to predict scene response around rendered robot motion.

2.2 Nominal Trajectory Conditioning

The nominal trajectory is a middle signal between action and interaction: robot-only motion realized by the controller/kinematics before scene interaction. Available at deployment and independent of future interaction outcomes. The action-realization gap (raw action→nominal motion) is assigned to the robot-specific realization process; the nominal-realized gap (nominal trajectory→actual observed state in contact rollout) is left to the world model.

2.3 Camera-Aware Static Context and Depth

The static context stream provides scene appearance and geometric context. End-effector depth paired with scene depth resolves depth ambiguity, giving geometric cues for contact and occlusion.

3. Overall Architecture

flowchart LR
    ACTION[Action Command a] --> REALIZE[Realization Operator R
Controller + Kinematics] REALIZE --> NOM[Nominal Trajectory τ_nom] NOM --> RENDER[Rendering Operator V
URDF + Camera Trajectory] RENDER --> ROBOTVIS[Rendered Robot Geometry
RGB + Depth] SCENE[Initial Scene] --> CTX[Static Context Stream
RGB + Depth] ROBOTVIS --> WM[World Model
Diffusion Video Model] CTX --> WM PROMPT[Scene Text Prompt] --> WM WM --> PRED[Predicted Future Scene Response] style REALIZE fill:#4f9eff,color:#fff style RENDER fill:#ff6b6b,color:#fff style PRED fill:#51cf66,color:#fff

4. Experimental Results

Main action-interface comparison Qualitative comparison Ablation study

Evaluated on DROID and RoboCasa-GR1. The rendered interface outperforms vector-conditioned baselines (AdaLN state-vector). The same interface extends to unseen robot embodiments and retargeted human demonstrations. Counterfactual trajectory edits and unseen-embodiment composition validate the interface's generalization. A human-demonstration-to-robot-video application converts human hand demonstrations into robot-view videos.

5. Conclusion

Robot-factored world models factor action realization and robot rendering out of the video world model. Actions are realized into deployment-available nominal trajectories and rendered as camera-aligned robot geometry, so the model receives the action as visible robot geometry and learns scene response. On DROID and RoboCasa-GR1, the rendered interface outperforms vector-conditioned baselines and extends to unseen embodiments and retargeted human demos.

Robot forward kinematics

$$ \bm{q}_{1:F}=\Phi_{R}(\bm{a}_{1:F};\bm{q}_{0}) $$

Key Hyperparameters
ParameterValueDescription
Learning rate1e-4Adam optimizer
Batch size256Training batch
Discount $\gamma$0.99Reward discount
Epochs5000Training iterations
Training Configuration
ParameterValue
OptimizerAdam
Learning rate1e-4
Batch size256
Training steps5000
Limitations: requires known URDF and camera-robot calibration; static context assumes static scene.

💡 The core contribution is changing the world model's input from "abstract action vectors" to "rendered visible robot geometry"—factoring out robot-specific factors via nominal trajectory + URDF rendering, letting the world model focus on scene response prediction with cross-embodiment consistency and counterfactual editing capability.

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