An agent skill for Claude Code, Codex and OpenCode that rebuilds a reference image as a code-only procedural Three.js model: an eight-pass sculpting pipeline with deterministic gates, shipping a diffable TypeScript factory instead of a mesh.
A fixed-protocol harness for comparing image-to-3D models. One set of AI renders of a fictional submersible goes into TRELLIS V1/V2 and TripoSR; each mesh is inspected through an identical Blender 4.3 EEVEE orbit and scored on a 0-2 five-axis rubric, then the winner ships into a Three.js + three-mesh-bvh explorer with real collision. TRELLIS V2 stochastic ranks first at 1.56 MB / 11,866 faces.