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人形机器人持续学习运动控制

Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.

Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao, Boyang Xing, Xuemei Ren, Dongdong ZhengJuly 22, 20269 min read
中文
Title:Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control
Authors:Yubiao Ma, Han Yu, Kai Guo, Changtai Lv, Zhengquan Mao, Boyang Xing, Xuemei Ren, Dongdong Zheng
Affiliations:Beijing Institute of Technology, Humanoid Robotics (Shanghai) Co., Ltd., Shandong University
Platform:Unitree G1 humanoid (29 DoF)
Project Page:Extreme-RGMT
Keywords:Humanoid Control, Continual Learning, Highly Dynamic Motion, Motion Tracking, Reinforcement Learning
One-line summary:Extreme-RGMT is a two-stage continual learning framework — first training a generalist motion-tracking base policy, then using PACE (asymmetric skill acquisition and capability consolidation) and STAR (advantage-prioritized trajectory resampling) to learn highly dynamic skills like backflips and aerial twists while retaining generalist capability, achieving human-expert-level dynamic motion execution on Unitree G1.
Extreme-RGMT real-world results
Figure 1: Real-world execution of highly dynamic motions on Unitree G1, including aerial cartwheel, standing backflip, kip-up, and aerial twist.

1. Background and Motivation

A central goal of humanoid robot control is enabling robots to progressively acquire whole-body motor capabilities approaching human experts. Human experts perform highly dynamic, contact-rich, strongly coordinated complex motions built upon stable fundamental motor skills. Through long-term practice, humans expand motor boundaries while retaining previously acquired abilities. This progressive development from fundamental to expert skills provides natural inspiration for robot learning.

However, existing generalist motion tracking methods fall short. Prior methods train unified controllers from large-scale motion libraries supporting basic locomotion, simple pose following, and regular whole-body motions, but these capabilities mainly cover relatively smooth motion regimes. For expert-level highly dynamic motions (backflips, aerial twists), existing controllers still struggle with reliable execution.

The key reason: effective control requirements of highly dynamic motions are concentrated in a small number of short temporal segments (aerial posture adjustment, landing recovery). Once the policy fails in these segments, resulting rollouts contain few informative successful transitions. In large-scale generalist training, these sparse but critical learning signals are further diluted by abundant regular motion samples. Meanwhile, specialist optimization methods rely on preprocessed high-quality data lacking real-world noise, and specialist training degrades previously acquired behaviors — the stability-plasticity dilemma.

2. System Overview

2.1 Problem Formulation

Formulated as a POMDP $\mathcal{M}=(\mathcal{S},\mathcal{O},\mathcal{A},P,r,\gamma)$. At each step $t$, policy $\pi_\theta$ receives proprioceptive observation history $o^{\mathrm{prop}}_{t-H:t}$, past actions $a_{t-H-1:t-1}$, and local reference-motion window $g_{t-L:t+L}$, outputting residual joint-position command $a_t$.

Proprioceptive observation:

$$ o_{t}^{\mathrm{prop}}=[\mathbf{g}_{t}^{\mathrm{proj}},\ \omega_{t},\ q_{t}-q_{0},\ \dot{q}_{t}] $$

where $\mathbf{g}_t^{\mathrm{proj}}$ is gravity projected into the base frame, $\omega_t$ is base angular velocity, $q_t-q_0$ is joint-position offset, $\dot{q}_t$ is joint velocity. The 29D residual action is added to reference joint pose:

$$ q_{t}^{\mathrm{tar}}=q_{t}^{\mathrm{ref}}+a_{t},\qquad \tau_{t}=K_{p}(q_{t}^{\mathrm{tar}}-q_{t})-K_{d}\dot{q}_{t} $$

Asymmetric actor-critic: actor uses only deployable observations; critic additionally receives privileged information (reference base height, tracked body-link positions/orientations, base linear velocity).

2.2 Policy Architecture

Proprioceptive and action histories are encoded separately, interleaved, and processed by a causal history encoder to form the query. The reference-motion window is independently encoded as keys and values for cross-attention:

$$ u_{t}=\mathrm{CrossAttn}(Q=W_{q}h_{t},\ K=Z_{t}^{g},\ V=Z_{t}^{g}) $$

This state-dependent reference aggregation enables the policy to attend to reference-window portions most relevant to its current control state. A finite scalar quantization (FSQ) bottleneck $\hat{u}_t=\mathcal{Q}_{\mathrm{FSQ}}(u_t)$ constrains information to a discrete bounded latent, reducing sensitivity to local inconsistencies in highly dynamic reference trajectories.

Policy architecture
Figure 3: Policy architecture for command encoding. Encoded proprioceptive and action histories are interleaved and processed by a causal history encoder. FSQ regularizes the aggregated command feature before fusion.

3. Stage I: Generalist Motion Tracking Training

3.1 Motion Stratification

The motion set $\mathcal{D}$ includes LAFAN1, AMASS, and in-house Xsens inertial motion-capture data, retargeted to Unitree G1 at 50 Hz. After training base policy $\pi_{\mathrm{base}}$, each motion sequence is split into 10s clips evaluated with 5 randomized rollouts. Clips with ≥80% completion rate form mastered set $\mathcal{D}_m$ (2.82h), the rest form challenging set $\mathcal{D}_c$ (0.28h).

Motion SetSymbolHoursTraining Role
Mastered$\mathcal{D}_m$2.82Consolidation & broad coverage
Challenging$\mathcal{D}_c$0.28Highly dynamic acquisition

3.2 Adaptive Motion Sampling

Adaptive sampling allocates more rollout initializations to difficult temporal bins. Each bin maintains an exponential moving average of failure statistics:

$$ c_{i}\leftarrow(1-\alpha)c_{i}+\alpha f_{i},\qquad \hat{p}_{i}\propto \mathrm{Normalize}(\mathrm{clip}(c_{i},0,c_{\max}))+\epsilon_{u}/N $$

4. Stage II: Progressive Highly Dynamic Skill Expansion

4.1 PACE: Progressive Acquisition and Consolidation

PACE addresses the stability-plasticity dilemma through asymmetric environment allocation: $\xi=0.8$ of environments for skill acquisition on $\mathcal{D}_c$, $1-\xi=0.2$ for capability consolidation on $\mathcal{D}_m$. Consolidation environments sample $\mathcal{D}_m$ uniformly for broad coverage; acquisition environments sample $\mathcal{D}_c$ adaptively to focus on difficulties.

The key innovation is the consolidation constraint: in consolidation environments, policy drift from the base policy is constrained via consolidation loss $\mathcal{L}_{\mathrm{con}}$, with weight $\lambda_{\mathrm{con}}$ adaptively adjusted by training progress — stronger early to protect mastered capabilities, gradually relaxing later to allow more充分 skill acquisition.

4.2 STAR: Segment-Aware Trajectory Advantage Resampling

Adaptive sampling allocates opportunities only at the bin level, unable to distinguish trajectory quality within the same difficult region. STAR transforms bin-level difficulty into transition-level weights with difficulty-conditioned advantage normalization:

$$ w_{t}=Bp_{b_{t}},\qquad A_{t}=\begin{cases}\dfrac{A_{t}^{\mathrm{raw}}-\mu_{H}}{\sigma_{H}+\epsilon},&w_{t}>1\\[6pt]\dfrac{A_{t}^{\mathrm{raw}}-\mu_{E}}{\sigma_{E}+\epsilon},&w_{t}\leq 1\end{cases} $$

High-difficulty group $H$ and remaining group $E$ are normalized independently, preventing shared statistics from obscuring relative learning potential in difficult regions. STAR then evaluates contiguous trajectory fragments by average raw advantage $q_{b,\tau}$, retaining top 5% per difficult bin:

$$ q_{b,\tau}=\frac{1}{|S_{b,\tau}|}\sum_{t\in S_{b,\tau}}A_{t}^{\mathrm{raw}},\qquad k_{b}=\max\left(\left\lceil\rho_{\mathrm{topk}}n_{b}\right\rceil,1\right) $$

Selected fragments are mixed into PPO mini-batches at $\rho_{\mathrm{star}}=0.25$ ratio, focusing acquisition-side updates on trajectory experience with greater improvement potential in high-difficulty regions.

Generalist-specialist trade-off
Figure 5: Generalist-specialist capability trade-off. Blue and orange markers denote success rates on in-source and challenging motions; green bars denote equally weighted unified performance.

5. Experimental Results

5.1 Generalist and Specialist Motion Tracking

MethodIn-source Succ.↑Unseen Succ.↑Challenging Succ.↑
ExBody285.6366.78-
BeyondMimic94.7285.5376.5
Extreme-RGMT (Stage I)96.1289.4778.2
Extreme-RGMT (Full)96.0589.8290.9

The full method maintains generalist capability (96.05% in-source, 89.82% unseen) while boosting challenging-motion success from 78.2% to 90.9%, significantly outperforming Stage I alone. This validates PACE+STAR's effectiveness in acquiring highly dynamic skills while retaining generalist capability.

5.2 STAR's Cross-Source Effect

Sourcew/o STARFull MethodGain
AMASS Motions82.290.9+8.7
In-house Xsens Motions45.586.3+40.8

STAR's gain on Xsens motions far exceeds AMASS (+40.8 vs +8.7). Xsens inertial capture data has lower quality, more susceptible to root drift, local pose inconsistencies, and contact-timing errors. Their highly dynamic segments rely more heavily on effective use of limited informative experience. STAR strengthens effective learning signals in critical temporal regions by prioritizing high-advantage fragments.

5.3 Real-World Deployment

EvaluationUnified Enc.w/o FSQw/o STAROurs
AMASS Replay85.080.080.090.0
Xsens Teleop (Dynamic)75.065.045.085.0
Xsens Teleop (General)90.0100.0100.0100.0

The full method achieves strongest performance in fixed replay and highly dynamic teleoperation while maintaining 100% generalist teleoperation success. The w/o STAR variant degrades most severely on highly dynamic Xsens teleoperation (45.0%), highlighting the importance of prioritizing effective trajectory experience when inertial motion-capture inputs contain noise.

6. Method Workflow

flowchart TD A["Multi-source motion data\nLAFAN1+AMASS+Xsens"] --> B["Stage I: Generalist base policy training\nPPO + adaptive sampling + FSQ + cross-attention"] B --> C["Motion stratification\nD_m (mastered 2.82h) + D_c (challenging 0.28h)"] C --> D["Stage II: PACE progressive acquisition & consolidation"] D --> D1["Acquisition envs ξ=0.8\nAdaptive sampling D_c"] D --> D2["Consolidation envs 0.2\nUniform sampling D_m + constraint"] D1 --> E["STAR: advantage-prioritized resampling\nDifficulty-conditioned normalization + fragment scoring + mixed mini-batch"] E --> F["Augmented policy π_aug\nHighly dynamic + generalist capability"] F --> G["Unitree G1 real deployment\n50Hz policy / 500Hz PD"] style B fill:#e0f2f1 style D fill:#bbdefb style E fill:#c8e6c9 style G fill:#fff9c4

7. Limitations and Discussion

Limitation 1: Global position drift. Extreme-RGMT tracks root-relative references without explicitly incorporating global position or heading into policy input. During long-duration execution, small tracking and state-estimation deviations accumulate, causing drift in global orientation and position. Integrating global localization or periodic reference alignment may help reduce this drift.
Limitation 2: Limited out-of-distribution generalization. Similar to human motor learning, acquiring highly dynamic motions may require dedicated practice. The policy has limited generalization to motions substantially different from the training distribution — motions with unseen coordination patterns, timing, or contact configurations may require control behaviors insufficiently represented in current training data.
Limitation 3: Fixed stratification threshold. Motion stratification uses a fixed 80% completion-rate threshold. This may not be optimal for all motion types — boundary motions may be misclassified. Adaptive or motion-type-aware stratification strategies could further improve results.

8. Conclusion and Implications

Extreme-RGMT's core contribution is introducing the continual learning paradigm into humanoid highly dynamic skill acquisition. The two-stage design is profound: first establish broad-coverage generalist foundations, then progressively expand capability boundaries through asymmetric acquisition-consolidation. PACE's consolidation constraint directly corresponds to knowledge retention in continual learning — preventing new skill learning from eroding mastered capabilities. STAR addresses the core contradiction of extremely scarce effective experience in highly dynamic motions — not simply increasing sampling frequency of difficult bins, but identifying and prioritizing genuinely informative experience at the trajectory-fragment level.

STAR's remarkable +40.8% gain on Xsens data reveals an important insight: the lower the data quality and the greater the noise, the more critical intelligent experience utilization becomes. Xsens inertial capture data's root drift and local inconsistencies make its highly dynamic segments more failure-prone, but these failure-recovery boundaries also contain the densest learning signals. The FSQ bottleneck similarly reflects robustness considerations for real-world noise — constraining command representation to a discrete bounded space reduces sensitivity to local reference errors.

In real-world deployment, the policy directly executes highly dynamic motions absent from the training corpus (via online Xsens input), indicating it learns not simple motion memory but generalizable highly dynamic control capability — advancing generalist whole-body motion-tracking controllers toward human-expert-level dynamic motor capabilities.

"Effective control requirements of highly dynamic motions concentrate in a few short temporal segments, and these sparse but critical learning signals are diluted by abundant smooth motion samples in regular training. The solution is not more data but more intelligent experience utilization — PACE protects mastered capabilities, STAR identifies genuinely informative experience at the trajectory-fragment level. The lower the data quality, the more critical intelligent experience utilization becomes."

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