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How to Build Your Own Game in Unity with Claude Opus 5.5: The Full Course
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How to Build Your Own Game in Unity with Claude Opus 5.5: The Full Course

From an empty folder to a small game you can play, test and build: connect Opus 5.5 to the Unity Editor, pass six gates from greybox level to models and sound, and prove it runs with Unity's Play mode verification loop and PlayMode tests.

UnityClaude Opus 5.5Claude CodeAI Game DevelopmentMCP
rewind (@rewind02)· 2026-10-18T00:00:00
The ultimate guide to multi-harness RL: train models inside Claude Code and Codex — Hugging Face's four-harness experiment with a 2.6B model

The ultimate guide to multi-harness RL: train models inside Claude Code and Codex — Hugging Face's four-harness experiment with a 2.6B model

The same model behaves like two different models depending on the agent harness around it: GLM-5.2 scores 23% in one harness and 52% in another on SWE-bench Pro; in a controlled experiment swapping the harness moved scores 13 points while swapping the model moved only 2.5–5. A Hugging Face team (Adithya S Kolavi, Joel Niklaus, Lewis Tunstall, Leandro von Werra and colleagues, with Liquid AI) publishes an open fix: run agentic RL inside the real harnesses — Claude Code, Codex, OpenCode, Mini-SWE-Agent — with zero harness code changes. The stack: OpenEnv as the shared interface, a capture proxy that mints a session id per rollout and records exact token ids, per-token behavior logprobs and loss masks at the model endpoint (full-distribution sampling, top_p=1.0), Harbor for 40+ harness adapters and 26 sandbox backends, and TRL's Async GRPO consuming the masked training sequences. The numbers: LFM2.5-2.6B trained across four harnesses rises from 42.2% to 54.2% average pass@1 with gains under all four, and uses 31% fewer tool calls on tasks both it and the base model solved, while the OpenCode-only arm's gains stay mostly at home. The article also reports the SFT comparison (RL 54.6% vs SFT 47.5%), the full attribution of the earlier Qwen rise-and-decline (output-budget exhaustion, working without submitting, and a reward term that collapsed held-out accuracy from 0.740 to 0.178), and engineering boundaries like the proxy's concurrency ceiling.

Reinforcement LearningRLAgent HarnessAdithya S Kolavi et al. (FineEnvs) · 1.8k views · Oct 1, 2026

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