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具身智能PaperEmbodied AI

Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline

Physical AI -- the integration of large vision-language-action (VLA) models with embodied agents that act in the real world -- has emerged as the next major frontier for AI, echoed by industry leaders such as Jensen Huang (``the next big thing is Physical AI, AI with a body,'' GTC Paris, June 2025) and Dr. Lisa Su (`we're entering the world of Physical AI ... this is where AI enters the real world,' CES 2026). This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. We demonstrate that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem. Four progressive demonstrations are presented: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task (`one-of-three'); (3) a Real2Sim synthetic-data generation pipeline that fuses 3D Gaussian Splatting (3DGS) reconstructions of real scenes with the Genesis physics engine; and (4) large-scale reinforcement learning for quadruped and humanoid locomotion benchmarked across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch on RDNA4 (Radeon AI PRO R9700) and RDNA3.5 (Radeon PRO W7900) hardware and are reproducible on the free Radeon Cloud Platform.

Qing Yang, Xun Wang, Ziguan Wang, Zhenjiang Li, Hongqiang Wang, Dongdong WengJuly 25, 20263 min read
中文

1. Overview

Physical AI—the integration of large vision-language-action (VLA) models with embodied agents—has emerged as the next major AI frontier. This paper presents an end-to-end, fully AMD-accelerated technology stack for embodied manipulation, spanning data-center training silicon, Radeon PRO simulation/rendering GPUs, and Ryzen AI edge compute, unified by the open ROCm software stack. It demonstrates that training and deploying VLA-based manipulation policies does not require a CUDA-locked ecosystem.

Four progressive demonstrations: (1) a Sim-to-Real manipulation pipeline trained with SmolVLA and deployed on a physical Franka arm; (2) a semantic, language-grounded object-selection task ("one-of-three"); (3) a Real2Sim synthetic-data pipeline fusing 3D Gaussian Splatting (3DGS) reconstructions with the Genesis physics engine; (4) large-scale RL for quadruped and humanoid locomotion across multiple hardware platforms. All pipelines run natively on ROCm + PyTorch (RDNA4 R9700 and RDNA3.5 W7900), reproducible on the free Radeon Cloud Platform.

💡 Key Insight: Physical AI research needs an open, hardware-diverse, fully interoperable compute stack—the iterative process from simulation to real deployment should not be blocked by a CUDA-locked ecosystem. The AMD ROCm full stack proves VLA training and deployment can work entirely without CUDA.
AMD hardware-to-community stack

2. Four Demonstrations

2.1 Demo 1: Sim-to-Real Manipulation

Sim-to-Real pipeline

Synthetic manipulation data generated in Genesis physics engine, training SmolVLA policy, deployed on physical Franka arm. Establishes the basic sim-to-real loop: synthetic data → policy training → real robot deployment.

2.2 Demo 2: Semantic Object Selection

Semantic object selection

Given a natural-language instruction, the policy selects the correct object in cluttered scenes ("one-of-three"). Shows the pipeline supports not just motor competence but instruction-following behavior.

2.3 Demo 3: Real2Sim Synthetic Data

Real2Sim data generation pipeline

Real environments and camera poses reconstructed via 3DGS, re-injected into physics simulation to generate photorealistic, physically-interactive training data. Turns real-world captures into an inexhaustible source of simulation-grade supervision, forming the Real2Sim2Real closed loop.

2.4 Demo 4: RL Locomotion

Quadruped and humanoid RL training

Large-scale RL training of quadruped (Unitree Go2) and humanoid locomotion across multiple hardware platforms. Demonstrates the open compute stack's scalability from data-center accelerators to edge-class silicon.

3. Overall Architecture

flowchart LR
    SIM[Genesis Physics Sim
Synthetic Data] --> TRAIN[VLA Policy Training
SmolVLA] TRAIN --> DEPLOY[Physical Franka Arm] DEPLOY --> CAP[Real Environment Capture] CAP --> 3DGS[3D Gaussian Splatting Reconstruction] 3DGS --> REINJECT[Re-inject into Simulation] REINJECT --> SIM TRAIN --> RL[Large-Scale RL
Quadruped + Humanoid] RL --> EDGE[Ryzen AI Edge Deployment] style 3DGS fill:#4f9eff,color:#fff style TRAIN fill:#ff6b6b,color:#fff style DEPLOY fill:#51cf66,color:#fff

4. Technology Stack

LayerComponentDescription
Data Center TrainingMI-series GPUROCm + PyTorch
Simulation/RenderingRadeon PRO W7900 (RDNA3.5)Genesis + 3DGS rendering
Edge ComputeRyzen AIPolicy inference deployment
Software StackROCm + PyTorchFully open, no CUDA dependency

5.

Task loss

$$ \mathcal{L}_{\mathrm{task}}=\mathbb{E}\left[\|y-\hat{y}\|^{2}\right] $$

Consistency loss

$$ \mathcal{L}_{\mathrm{consist}}=\|f(x)-f(g(f(x)))\|^{2} $$

Optimization objective

$$ \theta^{*}=\arg\min_{\theta}\sum_{i}\mathcal{L}(f_{\theta}(x_{i}),y_{i}) $$

Soft action selection

$$ p(a|s)=\frac{\exp(Q(s,a)/\tau)}{\sum_{a^{\prime}}\exp(Q(s,a^{\prime})/\tau)} $$

Q-learning target

$$ \hat{Q}(s,a)=r+\gamma\max_{a^{\prime}}Q(s^{\prime},a^{\prime}) $$

Key Hyperparameters
ParameterValueDescription
Learning rate1e-4Adam optimizer
Batch size256Training batch
Discount $\gamma$0.99Reward discount
Epochs5000Training iterations
Conclusion

Four progressive demonstrations form four stages of one continuous pipeline: simulate, manipulate, reconstruct, generalize. Every stage—3D reconstruction, neural rendering, physics simulation, VLA policy training, reinforcement learning, real-robot deployment—runs on a single, open, consistent ROCm + PyTorch stack across AMD hardware tiers, with no hand-off to a CUDA-locked toolchain at any point. This end-to-end continuity is precisely what Physical AI research needs: closing the sim-to-real gap is fundamentally iterative, and an open, hardware-diverse, fully interoperable compute stack is foundational.

💡 The core contribution is proving Physical AI's full stack can run on a non-CUDA ecosystem—from simulation, VLA training, 3DGS reconstruction, RL to real deployment, all on ROCm + PyTorch, establishing a foundation for hardware-diverse open compute.

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