RoboSim: A Robot-Native Rust Simulation Engine

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Loading videoA Rust robot-native engine: deterministic headless simulation core with wgpu rendering, Rapier physics behind backend-neutral traits plus a MuJoCo adapter, LiDAR/RGB-D/IMU sensors, Python bindings and an optional ROS 2 bridge. Showcases cover Unitree Go2 quadruped and G1 23-DoF humanoid locomotion, mobile manipulation in a captured 3DGS interior, vehicle dynamics at the grip limit and PLATEAU city traffic. The clip is a headless CLI run: 600 steps at 60 Hz with a determinism check and a replay digest.
Category: simulation
Author: @arai01robo
Date: 2026-09-09T00:00:00
Reference: https://github.com/rsasaki0109/RoboSim





