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WORLD MODELS · TIMELINE

World Models: 36 Years from Internal Models to WAMs

1990–2026 · Five lineages · 33 milestones

Early explorationLatent-space eraVideo generation · Physical AI · VLAWAM unification1990200020102018202020222023202420252026Model-based RL · Latent DynamicsVideo-generation World ModelsJEPA Predictive EmbeddingsVLA · World Action ModelsEmbodied / Physical World ModelsWorld Models1990 · SchmidhuberPILCO2011 · Deisenroth & RasmussenWorld Models2018 · Ha & SchmidhuberPlaNet2018 · DeepMindMuZero2019 · DeepMindDreamer2019 · Hafner et al.DreamerV22020 · Hafner et al.TD-MPC2022 · Hansen et al.DreamerV32023 · Hafner et al.I-JEPA2023 · Meta AIGAIA-12023 · WayveUniSim2023 · GoogleSora2024 · OpenAIGenie2024 · DeepMindV-JEPA2024 · Meta AI1X World Model2024 · 1X TechnologiesGenie 22024 · DeepMindCosmos2025 · NVIDIAV-JEPA 22025 · Meta AIGenie 32025 · DeepMindRT-22023 · Google DeepMindOpenVLA2024 · Stanford et al.π02024 · Physical IntelligenceGR00T N12025 · NVIDIAHelix2025 · Figure AIWAMs Survey2026 · Fudan University · Shanghai Innovation Institute · NUSACT2023 · StanfordRDT / H-RDT2024 · Tsinghuaπ0.52025 · Physical IntelligenceOpenVLA-OFT2025 · Stanford · BerkeleyGR00T N1.72026 · NVIDIAXiaomi-Robotics-02026 · XiaomiGigaWorld-Policy-02026 · GigaWorld Team
The x-axis is non-linear (1990–2017 compressed). Hover a node for details.← swipe to explore the full timeline →
WAM PHYLOGENY · 2023–2026

Branching Evolution: From VLA to World Action Models

61 site-collected papers · four lineages · taxonomy per arXiv:2605.12090

Vertical axis is paper date (non-linear; the dense 2026 band is expanded). WAM unifies VLA's p(a|o,l) and world models' p(o′|o,a) into the joint distribution p(o′,a|o,l), splitting into cascaded (imagine, then act) and joint (one model generates both) families; the bottom band is the RoboDojo arena snapshot (Aug 2026, 34 models). Hover for details; click a node to open the paper.
PAPERJun 23, 2026

DynaWM: Dynamics-Aware Distillation with World Model and Momentum Targets for Smooth Locomotion over Continuous Stairs

Recent advances in control have enabled bipedal-wheeled robots to traverse slopes and single-step obstacles, yet long staircase traversal remains challenging as current teacher-student frameworks suffer from weakened dynamics-aware representations and incomplete terrain geometry encoding. To bridge this gap, we propose DynaWM, a dynamics-aware representation learning framework. To enhance terrain encoding capability and enable transparent assessment, we introduce a world model as a regularizer to enforce forward-dynamics awareness, preserving comprehensive terrain geometry while facilitating hierarchical encoding visualization. To stabilize knowledge transfer, we employ a momentum target encoder to provide consistent distillation targets, preventing dimensional collapse from non-stationary teacher updates. Evaluation of the learned representations through Principal Component Analysis (PCA) visualization and quantitative metrics reveals that our encoder hierarchically captures terrain geometry with higher terrain encoding capability, leading to enhanced terrain adaptability and motion smoothness. Experimental results in simulation and real hardware demonstrate that our method achieves superior terrain adaptability and motion smoothness, enabling bipedal-wheeled robots to overcome diverse continuous stairs, as shown in Fig. 1.

Haidong Hou, Zhangguo Yu, Hengbo Qi

World ModelsContinuous StairsGait optimizationBipedal-Wheeled
PAPERMay 31, 2026

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes–covering a new scene at more than 15x lower cost than teleoperation–to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.

Kim, Hojune, Chen, Timothy, Sun, Jiankai

HumanoidVLA3D Gaussian SplattingUnitree

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